![]() Also the customisation of the characters is appalling comparing to Tropico 4, which had limited options to say the least. You feel like you've listened to the same song over and over and over, Done the same objective over and over and over. And I'm pretty sure they were making Cigars and Rum before "The Great Wars" The Gameplay can feel very dull and a bit of a drag at times. You can't even get a Medical building in Colonial times, or hardly any Entertainment buildings. ![]() Where are you going to get a Space Program in the Colonies? But what annoys me is the fact that they didn't execute it like they did in the Modern Times DLC where you upgrade the buildings with the time. The concept of the time periods seems like an interesting idea at first but it is really poorly executed, around 80% of the buildings are locked in Colonial times, which is fair enough. The Traits are now gone, a lot of buildings from previous games have seemed to disappear, hardly any of the buildings look different from each other (Even Shacks look the same). To me as a fan of Tropico since #1, Tropico 5 has seemed to have thrown out all the old stuff that has been in the series since the Original Tropico. The Traits are now gone, a lot of buildings from previous games have seemed to disappear, hardly any of the buildings look different from each other (Even Shacks look the A few dollops of new paint has refreshed the series! Or has it. If your plantations have a lot of unfilled positions, your effectiveness is going to tank.A few dollops of new paint has refreshed the series! Or has it. Personally in the first two stages I keep my unfilled jobs under 40. ![]() Try to keep things balanced so that you don't have a high number of unfilled jobs. Pollution will definitely cause your plantation effectiveness to suffer. Sometimes I do, but only if I plan on demolishing the plantation later on in the game. I usually don't do the tobacco upgrade because that will cause the land to deteriorate over time. Now most of my plantations are combined with cattle ranches with the manure upgrade, and if possible, at least one sugar plantation with the fertilization upgrades.įollowing that pattern, my plantations tend to gain in effectiveness (can often make it into the high 200's). Personally I usually only place a plantation on a pure green patch - avoid yellows and forget reds. Not sure if I can help here, but I'll try. I'm sure there's tons of other good tips out there. Plantations are cheap, smash 'em, build up other cool stuff there, and relocate the farms to new areas. Personally, by the time my soil degrades to the point it's no good, I've got a city that I'm wishing I could have more central area to develop. Similar to upgrades, be sure to hire some managers for your plantations to boost the quality. Hydroponic farms are the ultimate upgrade, doesn't matter what the soil quality is at that point. Just because something is in a red area doesn't mean you can't get it up to great quality. A huge proportion of the upgrades will add to the quality of the crops. ![]() (Other games they do, so wouldn't be surprised. I've never gotten far enough to see if a crop viability in an area comes back after a while, but my guess is no. Real crops are rotated for this very reason. If another crop does better in the area after a while, swap to it. just like real life they'll decay after a while. ![]()
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